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Fuck I Love Swearing

There are a lot of things in this world that I just fucking love. A really fuck-off well-brewed beer. Worryingly expensive single malt whisky. A brilliant computer game. Awesome films. Documentaries on the making of a particularly difficult film. Books on logical fallacies and atheism. James Ellroy books. Breasts – particularly when attached to highly intelligent women (so sue me, I have a brain fetish – and not in a Zombie-like way). British comedy.

But beyond all these wonderful things, lies a deeper, and much more creative love. The kind of love traditionally reserved for soldiers & their rifles, people from Rooty Hill and their utes or first-world women and their shoe collection.

I fucking love – fucking love – profanity. And I don’t mean some twelve year old using the word ‘cunt’ because heard his father call his mother that after she got smashed on the cooking sherry one too many times. That’s just lame And I don’t mean some homeless man yelling the word “bastard” from his stinky corner near the local pub. That’s also piss-weak.

Those are the profanity equivalent of comparing a XXXX to Chimay.

No, I mean real swearing.

I mean Al Swearengen making business negotiations where the counter-offer is “go fuck yourself”, or telling somebody to get a haircut because it looks like their “mother fucked a monkey”.

I mean Bunk & McNulty investigating a crime scene in a five-minute sequence where the only word used is ‘fuck’ – and you still understand what the hell is going on.

I mean Malcolm Tucker blackmailing somebody and ending the conversation with “Fuckity-bye!”, noting with frustration that “It seems one can no longer call a spade a cunt,” or Jamie, his not-so-loyal lap-dog, going on a 30 second diatribe about how he’s going to shove somebody’s iPod up through their arse, wedge it against their prostate and squeeze the unlucky guy’s sweaty ballsack to change the track.

But what makes these guys swear so incredibly well is performance and context. They’re just straight-out experts in the art of using profanity. They can deliver the simple line “go fuck yourself” and make it work – something few people can do.

There is an art to swearing. A real, true, art – and becoming true masters at this important skill is something that is seemingly limited to the Scottish, Irish and we not-so-humble Aussies.

Let’s face is: hearing somebody talk with an Aussie accent without profanity is just plain-out wrong. And why? Because we do it so frequently. It comes naturally to us. Just listen to Question Time in our Parliament. Sure, the socially-unacceptable words like cunt and fuck are left out (mostly), but otherwise the leaders of our country spend more time using creative expletives and abusive analogies than anything else while parliament is sitting.

Compared to many cultures, casual (and even non-derogatory) use of words like bastard, bloody and bugger is not just accepted, but an important part of our common vernacular.

American TV have slots on cable where there are plenty of shows that showcase profanity (where it’s appropriate).

On British television (particularly satire), swearing in a show seems more likely than not. And yet on our television programmes and even many movies, we seem to censor ourselves more than any other.

I’m a filmmaker, and I come from a culture that swears. So why the hell can’t we express that? I’ve made two films and a web series that feature swearing very prominantly. Why? Because the characters seemed the sort to swear. If I was writing about nuns, I probably wouldn’t. And yet I’ve been told by numerous people in media that they’d love to help promote or… but for the profanity.

Well, horse-fuckit, I hate that. I really do. And I don’t plan to tone down my fucking language just because it’ll increase my chances of being shown on television here. If it means every project I do from now until I die remains an internet-only affair, then that’s just the way it’ll bloody be.

I’m an Australian.

And I swear.

You Can’t Spell Conspiracy Without Piracy

I’ve got it. I understand now. Sense is made. Logic won out.

I get it.

Now, why would Dingus Features, the fellow leading the opposition come out with fundamentalist, offensive, load of tripe like this… all the damn time?

I couldn’t understand it. He’s alienating so many voters. Like, say, almost all self-respecting women. Bet they like being told that they’re worth more as virgins! Bet they just love that indeed.

So why would somebody possibly do that?

I figured it out. I bet if you investigated deeply enough, you’d find that he’s being paid off by Chairman Rudd to ensure that the Ruddvernment has an even SMOOTHER run after the next elections, with the Liberals losing even MORE seats until the entire opposition is this one scary (but amusing) fucker sitting in the back heckling the PM during Question Time and being told to shut up by the speaker of the house.

Because seriously, is there any other reason that this useless waste of space would conceivably be doing this?

But, y’know… I could just be making the silly assumption that SOME kind of basic logic gets employed when he decides what comes out his that grotesque pie-hole of his.

Science Fiction My Arse

Rohan’s rules for writing science fiction that won’t piss him off:

  1. No DNA-changing virii or biological weapons that mutate people without killing them.
  2. … and CERTAINLY no changing them back afterwards.
  3. No plot-convenient memory-erasing to wipe either people’s memories of the events of the episode.
  4. No plot-convenient time travel or quantum-neutrino alternate-dimension wibbledy-fuck to completely reverse the events of the episode.
  5. No bringing characters back from the dead.
  6. And if you aren’t willing to kill off main characters, then don’t write stories whose narrative tension HINGES on whether they survive or not. It just won’t bloody work.
  7. No ret-conning events as you feel like. Make your decisions and just bloody STICK with them.
  8. No god-like creatures in the plot that can shift reality as they please.
  9. No planets where the “laws of physics don’t apply”.
  10. If you MUST use time travel, consider the following… You’re about to make either one of the best stories ever written, or one of the worst. There really isn’t any middle ground. Do you really want to do that?
  11. Pick your position on the sliding scale of sci-fi “hardness” and stick to it. Going for jet-fighters in space and big LAZOR-BATTLES? Well, fine, you do what you like. Going for Newtonian physics and a fairly logical depiction of space travel? Then you lose all rights to the absurd plot garbage listed above. That includes no prophecies or ambiguous “a wizard did it” horse-fuckery. I’m looking at YOU, Battlestar!

See, if we’re being really anal, the truly great Science Fiction takes the real world and posits a single “what-if” question. To stretch it a bit further, it sometimes requires a specific historical (or near-future) setting in order to work.

Want to know if your sci-fi plot works? Well, try this on for size. THESE are vaguely science-fictiony plots:

  • Man re-creates dinosaurs using Genetic Engineering(tm).
  • Man flies to Mars.
  • Someone invents a way to let people live vicariously through androids, never needing to leave their houses for real again.
  • A man finds a mathematical formula that can be used to predict future changes in hugely complicated systems like a stock market.

And this is not:

  • In the future, mankind has space ships shaped like giant dodecahedrons because that’s the best shape to harness flibblety-glotchet particles which allow them to travel to distant galaxies like the disturbingly named “GALAXY 666″, which is where our major story point takes place: Captain Hacksaw of the NXX Awesome-LAZOR must fight dinosaurs that fly in space and breath fire (in space) at the space ships from the United Earth Battle Fleet.

I don’t know why I brought up the flibblety-glotchet plot line.

I think I’m just being overloaded with bad episodes of random things at the moment.

Seriously – when can we get back to some actual GOOD sci-fi, guys? Not seeing much of it these days.

    The Improper Use of Macs

    It’s just downright painful watching dumb people trying to use Macs.

    Now, OS X does NOT behave like Windows (95/98/ME/2K/XP/Vistake/7). Why should it? Do you expect GNOME or KDE to behave like Windows? No. So why the hell sit down in front of a Mac and complain that it’s not the same? It’s a whole new operating systems, with an entirely different usage-flow.

    You don’t maximise windows, rarely minimise windows, and closing a window doesn’t close the associated app.

    These are probably the two biggest differences, except for copy/paste being Apple-C and Apple-V instead of using the control key.

    So why do people have such difficulty with them? It actually makes little difference to how you use the system.

    And yet watching people who don’t know what they’re doing try to use them is endlessly frustrating. Minimizing windows and completely losing them as a result, trying to stretch windows to take up the entire screen, and inadvertently leaving apps running forever because they close windows instead of apps.

    How hard is it to just use Apple-Q or select “Quit” instead?

    I’ve got a good idea for you, though: stick to Windows.

    Because if you can’t get used to the fairly minor changes between OS X and Windows, then be glad that you aren’t being forced to use a Linux box using some obscure WM like Ion3 or Ratpoison.

    Then you’d be truly fucked.

    Sideways.

    By a cave-troll.

    Restore, Restart, Quit?

    So, one of my other projects finally came to fruition – my gaming podcast, Restore Restart Quit.

    RRQ is a 90 minute podcast (there-abouts, anyway) with a view to waxing philosophical about games and gaming. Each episode we pick a serious gaming-related topic (for example, our opening subject is ‘Gaming as a Unique Medium’) and just run with it, wherever it takes us.

    Each episode, my co-host Jeremy Sear and I will be getting on a games-industry related individual to join us on our lengthy (and hopefully witty) discussions.

    Our first guest is Joab Gilroy from Telstra GameArena – next episode (and some more gaming-related surprises) are coming soon!

    Check it out.

    SELECT * FROM WORLD WHERE…

    “What a fascinating modern age we live in.” — Jack Aubrey

    It dawned on me today just how much life has become like Star Trek, in almost every way that matters – except bald men commanding starships on diplomatic missions to worlds where all creatures are humans with crinkley foreheads, funny ears and/or facial tattoos.

    Taking a break from writing, coding and such, I went for a walk down to the harbour. While there, I received emails from people, monitored the precise position of my girlfriend’s plane (inbound from Hong Kong) and then, out of the corner of my eye, a big sod-off tanker began to drive into harbour.

    Out of curiosity, I googled the name. I had expected to discover – at best – what country the flag above her bridge was from, and to do so before the stern of the ship (with the name of her port of registration) became visible.

    Instead, I got a plethora of information – everything from her gross tonnage, date of commissioning to the literally precise, up-to-date position in the world. First damned hit on google.

    This may be the information age – in a way that never ceases to fascinate me, amaze me, astound me, and occasionally make me giggle like a school-girl on too much sherbert… but geeze, what a mess all the information is in. So much fascinating stuff, pooled together by obsessed fans of everything from Monarch Butterflies to 1920s tram cars to specific kinds of storm-water drains.

    But what to do with all of it? We’ve started seeing some fascinating stuff begin to happen – google is the obvious one there, but there’s interesting things like Wolfram Alpha as well that deserve a mention.

    Seeing things like the tracking of ships and planes got me thinking about how all of this might benefit simulators of various sorts. The latest flight simulators already model weather taken live from the real part of the world you’re flying in – why not take shipping info and the like, too?

    Maybe it’s just minutiae freaks like myself, but the idea of all this being simulated or – rather – represented in something like that would just plain excite me. Anyone got any other ideas of creative gaming/simulator-related uses for the kind of information we can now find easily and freely on the World Wide Intertubes?

    PS. I don’t feel this blog post was either funny or interesting enough to be posted without a random picture that made me laugh while watching kayakers down by the bridge.

    PPS. So here is the picture.

    PPPS. I didn’t make the picture.

    PPPPS. It’s not mine.

    PPPPSS. Never drink too much orange juice with your vodka.

    Banjos

    Video Game Standards

    It has been recently made apparent to me that I am a bitter, jaded bastard who holds games against “too high a standard”.

    This surprised me when I heard it. Too high a standard? People will argue that games are a form of art, but still defend bad writing and a complete mis-use of the ability to interact with a story?

    Now, don’t get me wrong, I can enjoy waffle like Uncharted 2, Modern Warfare 2 or even a waffle with some nice sauce on it like, say, Assassin’s Creed 2 (excuse my mild amusement that ‘2′ follows each title) as much as the next gamer… but all of these are linear experiences with narratives and scripts that, were they films, would barely rank a 7 on IMDB. And these are thrown up as ‘game of the year’ contenders.

    No, no, fucking no. My potential game of the year award goes to… uhm…

    Sorry, there aren’t any. This year has shown just how derivative and bland gaming can become, even when a half-decent fucking job is done on a title.

    The most unique games I’ve played this year are Machinarium and Dangerous High School Girls in Trouble!. And as much as I love both of these games and enjoyed them to bits, neither should sit in the ‘potential game of the year’ category. They’re the kind of enjoyable, interesting titles that, were they films, would occupy the space of, say, In Bruges or (500) Days of Summer. Enjoyable, interesting, unique films that are unlikely to end up occupying a space on too many people’s “favourite films ever” list… but will still end up in a few top ten lists.

    And yet, in gaming, we heap our highest fucking accolades on the kind of trash that, were it a film, would end up on many film critics’ shit lists.

    I’m not saying that these games don’t have their place. Shit, I love sinking some beers and playing/watching the latest blockbuster as much as anyone. But for frag’s sake – stop heaping awards on them as unique things worthy of praise outside of categories like “pretty cool graphics” or “nice scripted sequences that surprised me a bit and made me nearly drop my beer”.

    21st Century Conversations

    Conversation snippets you wouldn’t have heard last decade #43:

    a: Good to meet you!

    b: Same. Actually, I follow you on twitter. We’ve exchanged tweets a few times.

    It only just occurred to me that, while a perfectly rational thing to say, out of context it’s a truly weird thing to hear.

    Unskippable.

    Ah. Breakfast. I’ve just put some fried mushrooms, onion & eggs on toast with whole grain mustard. Best thing in the world. Got a few minutes before I have to leave for work – why not watch a bit of a movie? 10 minutes is worth it. Hell, the opening 10 minutes of lots of movies are frickin’ excellent.

    I walk over to the DVD collection and have a look-see. There’s a new one. Bought it last week. Seen the movie before, of course, but not since I bought it.

    I grab the disc out of the cover, jam it into my DVD player, collapse into the couch and start to eat lunch.

    Couple of bytes in. Seeing a film company logo. The one before the menu.

    Yeah, okay. Seen it once. We done? Great. No, wait. Shit. Another one? Okay, fine. Whatever. Menu time yet?

    No, now we’ve got – wait – what the filthy clam-fuck is this? Some badly shot video footage of… what is that… Africa somewhere? Yeap, okay. Boy, those people look unhappy. Guess they’re some of the poor bastards whose lives organised religion is destroying by claiming condoms spread aids.

    Hrm, yes, that’s what it is. Ooh, look a white person in clean clothes staring seriously at the camera.

    Oh no – it’s not.

    Damnit.

    It is. An AIDS awareness ad. Shit.

    Skip.

    Hrm. That didn’t work. “Menu” then? No, not that either.

    Crapsicle-sticks. I hate that. I just wanted to get a few minutes of this movie in before I had leave the hou-

    Hey, NONE of these buttons work.

    Better mash some more.

    Oh, shit. That was the ‘back’ button. DAMNIT! It’s starting again!

    Well, I guess I can mute it.

    Ahh. That worked. When in doubt, circumvent what your DVD player is doing.

    Guess I’ll eat some more breakfast…

    Hrm. Half-gone now. Ahh! The menu. That’s good.

    Boy, that menu takes a while to load. So many extraneous graphics. Ugh. And looping sound. What a load of god-damned bottle-sucking crap.

    That’d get annoying if you left it at the menu for too long.

    Can I use the menu yet? No? Still playing the opening animation?

    Oh, wait. There we go.

    Shit – where’s my remote? Ah, there.

    Alright… let’s see… “Play Movie”. Yeap, great.

    Ah, there we go.

    Hrm. Studio logo again. I’ve already seen this one before the menu.

    Ah! Finally. The film starts.

    Production credits.

    Always entertaining.

    Ooh, I love these scene.

    Hey – wait. Why is it dubbed in English?

    Hrm. Better go back to the menu and turn that back to German with Engish subtitles. I can’t stand bad dubbing.

    Hrm. Menu.

    Damn. That stupid animation again.

    Oh well, I’ll just have some more breakfast…

    Hrm. Almost all gone.

    Ah! The menu’s here.

    Let me see… ‘languages’. There we go.

    Set to ‘German’.

    Gah. Wait – what? Why the hairy snot-salt has it taken me back to the main menu? I hadn’t turned on subtitles yet!

    Oh well. ‘Menu’ button again.

    Shit. More animations! What a craptastic, irritating pain in the lower spleen.

    Okay, ‘languages’ again… subtitles… ‘English’… there we go.

    ‘Play Movie’.

    Oh, fudge-sickles. It’s starting from the production logos again.

    Hrm. Let me skip forward a chapter…

    Shit. That’s not just past the credits! It’s past the first scene entirely! But I love that scene!

    What kind of malevolent, semi-sentient dishwashing detergent put these chapter-stops in place?

    Shit. Shit shit fuck fuck mother-fuck coquenballs. I’m finished bloody eating!

    Oh well. Time to go to work.

    Eject.

    Replace on shelf.

    Go to work fuming.

    How’s this for a good plan, you frustrating arse-backward frag-stains

    You’re fighting an enemy called digital distribution. It’s growing every damn day, because it’s convenient. Click twice on itunes and you have the latest movie rented and playing. Hell, even the xbox does it these days. Never mind specialised set-top boxes and the like.

    How’s about you accept that if your archaeic medium has any fscking chance in hell of surviving, you’ll have to at least try to pretend to care about the usability of your product.

    It’s one click to watch a movie whose quality is at least on cthulhu-damned par with the shitty grainy bull-corn that comes on DVDs these days, if not better.

    So why the fuck are we still buying this shit? A case to collect? To put on our wall?

    Not everybody’s a hoarder like me. You’re going to have to do better if you want to survive.

    But you won’t.

    You’re done.

    Digital media is the future. The sooner you figure this out and move on, the cleaner and more honest the break-up will be and the better chance you’ll have of remaining friends with us in the future.

    Writing Tip To Self

    Never finish a writing session cleanly – always leave yourself mid-scene or mid-chapter. It makes it just that much easier to get back into the groove when you next touch it when you can continue straight away and not have to think about how you’re introducing the next scene, what it contains, et cetera.