Skip to content

You Can’t Spell Conspiracy Without Piracy

I’ve got it. I understand now. Sense is made. Logic won out.

I get it.

Now, why would Dingus Features, the fellow leading the opposition come out with fundamentalist, offensive, load of tripe like this… all the damn time?

I couldn’t understand it. He’s alienating so many voters. Like, say, almost all self-respecting women. Bet they like being told that they’re worth more as virgins! Bet they just love that indeed.

So why would somebody possibly do that?

I figured it out. I bet if you investigated deeply enough, you’d find that he’s being paid off by Chairman Rudd to ensure that the Ruddvernment has an even SMOOTHER run after the next elections, with the Liberals losing even MORE seats until the entire opposition is this one scary (but amusing) fucker sitting in the back heckling the PM during Question Time and being told to shut up by the speaker of the house.

Because seriously, is there any other reason that this useless waste of space would conceivably be doing this?

But, y’know… I could just be making the silly assumption that SOME kind of basic logic gets employed when he decides what comes out his that grotesque pie-hole of his.

Science Fiction My Arse

Rohan’s rules for writing science fiction that won’t piss him off:

  1. No DNA-changing virii or biological weapons that mutate people without killing them.
  2. … and CERTAINLY no changing them back afterwards.
  3. No plot-convenient memory-erasing to wipe either people’s memories of the events of the episode.
  4. No plot-convenient time travel or quantum-neutrino alternate-dimension wibbledy-fuck to completely reverse the events of the episode.
  5. No bringing characters back from the dead.
  6. And if you aren’t willing to kill off main characters, then don’t write stories whose narrative tension HINGES on whether they survive or not. It just won’t bloody work.
  7. No ret-conning events as you feel like. Make your decisions and just bloody STICK with them.
  8. No god-like creatures in the plot that can shift reality as they please.
  9. No planets where the “laws of physics don’t apply”.
  10. If you MUST use time travel, consider the following… You’re about to make either one of the best stories ever written, or one of the worst. There really isn’t any middle ground. Do you really want to do that?
  11. Pick your position on the sliding scale of sci-fi “hardness” and stick to it. Going for jet-fighters in space and big LAZOR-BATTLES? Well, fine, you do what you like. Going for Newtonian physics and a fairly logical depiction of space travel? Then you lose all rights to the absurd plot garbage listed above. That includes no prophecies or ambiguous “a wizard did it” horse-fuckery. I’m looking at YOU, Battlestar!

See, if we’re being really anal, the truly great Science Fiction takes the real world and posits a single “what-if” question. To stretch it a bit further, it sometimes requires a specific historical (or near-future) setting in order to work.

Want to know if your sci-fi plot works? Well, try this on for size. THESE are vaguely science-fictiony plots:

  • Man re-creates dinosaurs using Genetic Engineering(tm).
  • Man flies to Mars.
  • Someone invents a way to let people live vicariously through androids, never needing to leave their houses for real again.
  • A man finds a mathematical formula that can be used to predict future changes in hugely complicated systems like a stock market.

And this is not:

  • In the future, mankind has space ships shaped like giant dodecahedrons because that’s the best shape to harness flibblety-glotchet particles which allow them to travel to distant galaxies like the disturbingly named “GALAXY 666″, which is where our major story point takes place: Captain Hacksaw of the NXX Awesome-LAZOR must fight dinosaurs that fly in space and breath fire (in space) at the space ships from the United Earth Battle Fleet.

I don’t know why I brought up the flibblety-glotchet plot line.

I think I’m just being overloaded with bad episodes of random things at the moment.

Seriously – when can we get back to some actual GOOD sci-fi, guys? Not seeing much of it these days.

    The Improper Use of Macs

    It’s just downright painful watching dumb people trying to use Macs.

    Now, OS X does NOT behave like Windows (95/98/ME/2K/XP/Vistake/7). Why should it? Do you expect GNOME or KDE to behave like Windows? No. So why the hell sit down in front of a Mac and complain that it’s not the same? It’s a whole new operating systems, with an entirely different usage-flow.

    You don’t maximise windows, rarely minimise windows, and closing a window doesn’t close the associated app.

    These are probably the two biggest differences, except for copy/paste being Apple-C and Apple-V instead of using the control key.

    So why do people have such difficulty with them? It actually makes little difference to how you use the system.

    And yet watching people who don’t know what they’re doing try to use them is endlessly frustrating. Minimizing windows and completely losing them as a result, trying to stretch windows to take up the entire screen, and inadvertently leaving apps running forever because they close windows instead of apps.

    How hard is it to just use Apple-Q or select “Quit” instead?

    I’ve got a good idea for you, though: stick to Windows.

    Because if you can’t get used to the fairly minor changes between OS X and Windows, then be glad that you aren’t being forced to use a Linux box using some obscure WM like Ion3 or Ratpoison.

    Then you’d be truly fucked.

    Sideways.

    By a cave-troll.

    Restore, Restart, Quit?

    So, one of my other projects finally came to fruition – my gaming podcast, Restore Restart Quit.

    RRQ is a 90 minute podcast (there-abouts, anyway) with a view to waxing philosophical about games and gaming. Each episode we pick a serious gaming-related topic (for example, our opening subject is ‘Gaming as a Unique Medium’) and just run with it, wherever it takes us.

    Each episode, my co-host Jeremy Sear and I will be getting on a games-industry related individual to join us on our lengthy (and hopefully witty) discussions.

    Our first guest is Joab Gilroy from Telstra GameArena – next episode (and some more gaming-related surprises) are coming soon!

    Check it out.

    SELECT * FROM WORLD WHERE…

    “What a fascinating modern age we live in.” — Jack Aubrey

    It dawned on me today just how much life has become like Star Trek, in almost every way that matters – except bald men commanding starships on diplomatic missions to worlds where all creatures are humans with crinkley foreheads, funny ears and/or facial tattoos.

    Taking a break from writing, coding and such, I went for a walk down to the harbour. While there, I received emails from people, monitored the precise position of my girlfriend’s plane (inbound from Hong Kong) and then, out of the corner of my eye, a big sod-off tanker began to drive into harbour.

    Out of curiosity, I googled the name. I had expected to discover – at best – what country the flag above her bridge was from, and to do so before the stern of the ship (with the name of her port of registration) became visible.

    Instead, I got a plethora of information – everything from her gross tonnage, date of commissioning to the literally precise, up-to-date position in the world. First damned hit on google.

    This may be the information age – in a way that never ceases to fascinate me, amaze me, astound me, and occasionally make me giggle like a school-girl on too much sherbert… but geeze, what a mess all the information is in. So much fascinating stuff, pooled together by obsessed fans of everything from Monarch Butterflies to 1920s tram cars to specific kinds of storm-water drains.

    But what to do with all of it? We’ve started seeing some fascinating stuff begin to happen – google is the obvious one there, but there’s interesting things like Wolfram Alpha as well that deserve a mention.

    Seeing things like the tracking of ships and planes got me thinking about how all of this might benefit simulators of various sorts. The latest flight simulators already model weather taken live from the real part of the world you’re flying in – why not take shipping info and the like, too?

    Maybe it’s just minutiae freaks like myself, but the idea of all this being simulated or – rather – represented in something like that would just plain excite me. Anyone got any other ideas of creative gaming/simulator-related uses for the kind of information we can now find easily and freely on the World Wide Intertubes?

    PS. I don’t feel this blog post was either funny or interesting enough to be posted without a random picture that made me laugh while watching kayakers down by the bridge.

    PPS. So here is the picture.

    PPPS. I didn’t make the picture.

    PPPPS. It’s not mine.

    PPPPSS. Never drink too much orange juice with your vodka.

    Banjos

    Video Game Standards

    It has been recently made apparent to me that I am a bitter, jaded bastard who holds games against “too high a standard”.

    This surprised me when I heard it. Too high a standard? People will argue that games are a form of art, but still defend bad writing and a complete mis-use of the ability to interact with a story?

    Now, don’t get me wrong, I can enjoy waffle like Uncharted 2, Modern Warfare 2 or even a waffle with some nice sauce on it like, say, Assassin’s Creed 2 (excuse my mild amusement that ‘2′ follows each title) as much as the next gamer… but all of these are linear experiences with narratives and scripts that, were they films, would barely rank a 7 on IMDB. And these are thrown up as ‘game of the year’ contenders.

    No, no, fucking no. My potential game of the year award goes to… uhm…

    Sorry, there aren’t any. This year has shown just how derivative and bland gaming can become, even when a half-decent fucking job is done on a title.

    The most unique games I’ve played this year are Machinarium and Dangerous High School Girls in Trouble!. And as much as I love both of these games and enjoyed them to bits, neither should sit in the ‘potential game of the year’ category. They’re the kind of enjoyable, interesting titles that, were they films, would occupy the space of, say, In Bruges or (500) Days of Summer. Enjoyable, interesting, unique films that are unlikely to end up occupying a space on too many people’s “favourite films ever” list… but will still end up in a few top ten lists.

    And yet, in gaming, we heap our highest fucking accolades on the kind of trash that, were it a film, would end up on many film critics’ shit lists.

    I’m not saying that these games don’t have their place. Shit, I love sinking some beers and playing/watching the latest blockbuster as much as anyone. But for frag’s sake – stop heaping awards on them as unique things worthy of praise outside of categories like “pretty cool graphics” or “nice scripted sequences that surprised me a bit and made me nearly drop my beer”.

    21st Century Conversations

    Conversation snippets you wouldn’t have heard last decade #43:

    a: Good to meet you!

    b: Same. Actually, I follow you on twitter. We’ve exchanged tweets a few times.

    It only just occurred to me that, while a perfectly rational thing to say, out of context it’s a truly weird thing to hear.

    Unskippable.

    Ah. Breakfast. I’ve just put some fried mushrooms, onion & eggs on toast with whole grain mustard. Best thing in the world. Got a few minutes before I have to leave for work – why not watch a bit of a movie? 10 minutes is worth it. Hell, the opening 10 minutes of lots of movies are frickin’ excellent.

    I walk over to the DVD collection and have a look-see. There’s a new one. Bought it last week. Seen the movie before, of course, but not since I bought it.

    I grab the disc out of the cover, jam it into my DVD player, collapse into the couch and start to eat lunch.

    Couple of bytes in. Seeing a film company logo. The one before the menu.

    Yeah, okay. Seen it once. We done? Great. No, wait. Shit. Another one? Okay, fine. Whatever. Menu time yet?

    No, now we’ve got – wait – what the filthy clam-fuck is this? Some badly shot video footage of… what is that… Africa somewhere? Yeap, okay. Boy, those people look unhappy. Guess they’re some of the poor bastards whose lives organised religion is destroying by claiming condoms spread aids.

    Hrm, yes, that’s what it is. Ooh, look a white person in clean clothes staring seriously at the camera.

    Oh no – it’s not.

    Damnit.

    It is. An AIDS awareness ad. Shit.

    Skip.

    Hrm. That didn’t work. “Menu” then? No, not that either.

    Crapsicle-sticks. I hate that. I just wanted to get a few minutes of this movie in before I had leave the hou-

    Hey, NONE of these buttons work.

    Better mash some more.

    Oh, shit. That was the ‘back’ button. DAMNIT! It’s starting again!

    Well, I guess I can mute it.

    Ahh. That worked. When in doubt, circumvent what your DVD player is doing.

    Guess I’ll eat some more breakfast…

    Hrm. Half-gone now. Ahh! The menu. That’s good.

    Boy, that menu takes a while to load. So many extraneous graphics. Ugh. And looping sound. What a load of god-damned bottle-sucking crap.

    That’d get annoying if you left it at the menu for too long.

    Can I use the menu yet? No? Still playing the opening animation?

    Oh, wait. There we go.

    Shit – where’s my remote? Ah, there.

    Alright… let’s see… “Play Movie”. Yeap, great.

    Ah, there we go.

    Hrm. Studio logo again. I’ve already seen this one before the menu.

    Ah! Finally. The film starts.

    Production credits.

    Always entertaining.

    Ooh, I love these scene.

    Hey – wait. Why is it dubbed in English?

    Hrm. Better go back to the menu and turn that back to German with Engish subtitles. I can’t stand bad dubbing.

    Hrm. Menu.

    Damn. That stupid animation again.

    Oh well, I’ll just have some more breakfast…

    Hrm. Almost all gone.

    Ah! The menu’s here.

    Let me see… ‘languages’. There we go.

    Set to ‘German’.

    Gah. Wait – what? Why the hairy snot-salt has it taken me back to the main menu? I hadn’t turned on subtitles yet!

    Oh well. ‘Menu’ button again.

    Shit. More animations! What a craptastic, irritating pain in the lower spleen.

    Okay, ‘languages’ again… subtitles… ‘English’… there we go.

    ‘Play Movie’.

    Oh, fudge-sickles. It’s starting from the production logos again.

    Hrm. Let me skip forward a chapter…

    Shit. That’s not just past the credits! It’s past the first scene entirely! But I love that scene!

    What kind of malevolent, semi-sentient dishwashing detergent put these chapter-stops in place?

    Shit. Shit shit fuck fuck mother-fuck coquenballs. I’m finished bloody eating!

    Oh well. Time to go to work.

    Eject.

    Replace on shelf.

    Go to work fuming.

    How’s this for a good plan, you frustrating arse-backward frag-stains

    You’re fighting an enemy called digital distribution. It’s growing every damn day, because it’s convenient. Click twice on itunes and you have the latest movie rented and playing. Hell, even the xbox does it these days. Never mind specialised set-top boxes and the like.

    How’s about you accept that if your archaeic medium has any fscking chance in hell of surviving, you’ll have to at least try to pretend to care about the usability of your product.

    It’s one click to watch a movie whose quality is at least on cthulhu-damned par with the shitty grainy bull-corn that comes on DVDs these days, if not better.

    So why the fuck are we still buying this shit? A case to collect? To put on our wall?

    Not everybody’s a hoarder like me. You’re going to have to do better if you want to survive.

    But you won’t.

    You’re done.

    Digital media is the future. The sooner you figure this out and move on, the cleaner and more honest the break-up will be and the better chance you’ll have of remaining friends with us in the future.

    Writing Tip To Self

    Never finish a writing session cleanly – always leave yourself mid-scene or mid-chapter. It makes it just that much easier to get back into the groove when you next touch it when you can continue straight away and not have to think about how you’re introducing the next scene, what it contains, et cetera.

    Game Review: My Bad Dream From Last Night

    Introduction

    So, I watch a lot of movies. I mean, not to scary Tarantino / Ebert levels, but still quite a few. So it doesn’t surprise me when sometimes, my nightmares contain film tropes or are just flat out films in themselves. Hell, once or twice things that happen in my dreams quickly became plot points in something I’m writing.

    Then there’s the nightmares – once, I dreamt my friends and I were stuck in a Michael Bay film. And not a good-ish one like The Rock, either. Everywhere I went there were either long over-cinematographed wide shots where I’d be doing something out of character set to popular music, work was a series of action montages with too many edit points and too much slow motion, all my friends were behaving in ways that just didn’t fit with their character profile – all in the service of a quickly guessable plot twist or the next action sequence. Also, Joe Pantoliano (a great actor) was mis-cast in almost every supporting role.

    What a dream.

    So, I guess it shouldn’t have surprised me that the act of playing a large number of video games would have a similar effect.

    And so, having survived a tumultuous night trying to sleep through being stuck in a video game, I thought I’d work it out of my system by reviewing the game my brain thought was a fitting setting for a nightmare.

    My Bad Dream From Last Night

    Every era of games have its ripoffs. For a while, in the ’80s, the cash cow for worthless companies with employees who didn’t care about their creative output was making a clone of River Raid. During the early to mid ’90s, it was “Doom Clones”, which eventually became a genre unto itself. Now, Grand Theft Auto clones are turning up. And often, the problem isn’t lack of desire to make a good game, but lack of money. The large, detailed open-world that a game like this requires tends to simply require a huge amount of creative manpower to produce, and not many companies can afford that. The result is that most of the games that occupy this ‘genre’ – Saints Row, Crackdown, True Crime and The Godfather tend to be skin-deep only. Dare to scratch the surface as you explore the city and you’ll find canned pedestrians, cookie-cutter houses and other duplicated buildings simply existing to provide space between the plot locations.

    My Bad Dream From Last Night is no exception. But to a truly terrifying degree. The game designers have done a bang-up job of making realistic-looking characters, but I can’t help but find myself in brown-pants due to the Uncanny Valley-like way these identical, cloned pedestrians behave. And really, folks – not every person in the world looks like, Ken, Barbie or Don Rickles.

    So, let’s examine where the game design fell down.

    Gameplay

    Like most GTA clones, the game relies on you, the protagonist, Rohan Harris, a software developer and Indie filmmaker, being forced to endure a rather bland storyline involving a ‘lost’ coat in a hotel cloakroom (a plot point liberally ‘borrowed’ from Get Shorty), an incomprehensible foreign pseudo-mafia boss and – of course – your best buddy betraying you to said boss just at the end of the second act. The story is ‘told’ to you in crappy cut scenes that punctuate ‘missions’. But unlike GTA or even Saints Row, where missions might contain anything from whacking a lawyer to following somebody for a while, or even stealing a helicopter for an overweight businessman with two noses and a strange accent, My Bad Dream has no pretensions about playability, diversity or anything like that.

    No, in this game each ‘mission’ simply involves moving inside indoor locations that very obviously don’t even use the same game engine as the free-roaming engine used to show the game’s setting, “Bigg City“, an obvious merger of Chicago, New York and even Los Angeles in places. (Aren’t we tired of those pastiches yet, guys?)

    Once inside whatever building the shootup is to occur in, Rohan Harris, wanky pony-tail bouncing along behind him, must be directed in third-person perspective through cookie-cutter corridors to kill more and more henchmen & goons. But not only do these goons all look the same, sound the same (TWO voices actors for the males might have worked for that classic film Manos: The Hands of Fate, but this is a video game, fellas!) but they all have the same crappy weapon – apparently, they’re firing peas out of a .22 or something, because this mild-mannered software developer lost barely a pixel of health on every shot.

    But naturally, when he fires his badly-modelled “Blast-o-tron 5,000,000″ (which he obtained due to the before-mentioned coat-losing plot point) at these bad guys, a tomato comes flying out (oh, great, guys – you played Toejam & Earl, steal some more why don’t you!) hits these nameless cronies, and they immediately ‘die’. By which I mean that they curl up using one of three death animations and emit one of maybe five Willhelm screams.

    Talk about getting old quickly.

    Smaller Things

    So what about the between-mission content? It’s become a common thing now for games to offer you either sub-missions, mini-games or at least interesting content between your main scripted missions. But in My Bad Dream this trope has reached a new low. The only mini-game is to play ‘poing’ (a pong clone with WORSE graphics) at the arcade with a small virtual rendition of Gary Coleman as he appears in ‘Avenue Q’, and the only sub-missions are smaller versions of the same shoot-millions-of-nameless-goons scenarios that litter the main plot missions.

    And this is where we get to the surreal-as-fuck part. For some reason, in a world of bland, boring animation-aly-challenged NPCs, very obviously positioned outside a small house in a beautifully detailed version of a single street from Venice Beach lies the game’s aberration.

    What the Deuce?

    Her name is Deuce (explain that to me) and she’s single-handedly one of the most incredible realistic, detailed and fully-fledged independent characters in a game ever created. When you talk to her, she talks back, and through input from your microphone she is able to seamlessly discuss any topic with you, although she does frequently like to bring up American politics, Astronomy and the current state of Apple.

    She’d easily pass any turing test, and she’s also modelled with a much higher poly-count than any other character in the game – never mind how nicely the full body animation works. She even invites you in for tea.

    Very quickly, I found myself scrabbling to finish more stupid missions so I’d get to spend more time with Extra in her perfect little Venice Beach house. It even backed onto a canal so you could go rowing (although you did have to avoid random speed-boat chases that, seemingly, are very common in Bigg City) or just take a nice dip in the perfectly blue, clean waters.

    The Last Part

    As the game progresses, more and more of your time is spent with Deuce, simply out of desire to avoid the pathetic mess that is the rest of the city. Soon you’re hosting parties that dozens of same-looking henchmen and pedestrians with bad character animations are turning up to, throwing some out when they fail to detach their weaponry from their character-model and berating others when they ignore your warnings and dive into Deuce’s roof-top pool. You know – the one that overlooks a pixelated beach and that bus route that no buses ever run on.

    And naturally, as things continue, you begin to realise the truth – that Deuce has been working for the mob boss of indeterminate European heritage, and that her time spent discussing python programming with you was a trick – a lure used to expose the player to yet another twisty back-stabbing in the later part of the game.

    But nothing forgives the bad sound design. That was just terrible. Why loop the same 15 second segment of ’street noise’ all the time? Lame.

    In short, I give this game a single star out of five. It was nonsensical, pointless, and rambling. Just like this blog entry.

    And just like this blog entry, it was almost entirely made up to try and seed as many tropes and cliches as possible.

    I’m hungry damnit… breakfast time…